Refactor: Add text input functionality
Replaces the counter with a text input field for user interaction. This change leverages the `textinput` bubble to provide a more interactive experience within the TUI. The `go.mod` and `go.sum` files have been updated to include the necessary dependency.
This commit is contained in:
33
main.go
33
main.go
@@ -4,49 +4,50 @@ import (
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"fmt"
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"os"
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"github.com/charmbracelet/bubbles/textinput"
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tea "github.com/charmbracelet/bubbletea"
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)
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type model struct {
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counter int
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textInput textinput.Model
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}
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func initialModel() model {
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return model{counter: 0}
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ti := textinput.New()
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ti.Placeholder = "Search"
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ti.Width = 30
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ti.CharLimit = 30
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ti.Focus()
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return model{
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textInput: ti,
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}
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}
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func (m model) Init() tea.Cmd {
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return nil
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return textinput.Blink
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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var cmd tea.Cmd
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switch msg := msg.(type) {
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case tea.KeyMsg:
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switch msg.String() {
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case "q", "ctrl+c":
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return m, tea.Quit
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case "+":
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m.counter++
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case "-":
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m.counter--
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}
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}
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return m, nil
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m.textInput, cmd = m.textInput.Update(msg)
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return m, cmd
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}
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func (m model) View() string {
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return fmt.Sprintf(
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"Counter: %d\n\nPress + / - to change\nPress q to quit\n",
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m.counter,
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)
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return fmt.Sprint(m.textInput.View())
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}
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func main() {
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p := tea.NewProgram(initialModel())
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if err := p.Start(); err != nil {
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p := tea.NewProgram(initialModel(), tea.WithAltScreen())
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if _, err := p.Run(); err != nil {
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fmt.Println("Error:", err)
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os.Exit(1)
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}
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}
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